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Problems with Games in ESL/EFL Classrooms (and Solutions)

Problems with EFL ESL Games

If you observe any English lesson in an elementary school or English conversation school (eikiawa), you’ll notice that a popular format for lessons is to practice words with flashcards, sing songs, and play lots of games. The games are often competitive, being used to reward students for studying and to encourage learning. This method of teaching English to children might seem effective because the children are having fun while learning new vocabulary, but there are some drawbacks which could potentially inhibit the efficacy of English education and have detrimental effects on young learners in the long run.

Have you ever encountered a class of students who simply aren’t interested in learning anything until the lesson’s content is framed in the context of a game? Do your students expect to play games every lesson, or do they constantly beg to play games in class, much like children beg their parents for coins to play video games at an amusement arcade? Although playing games may have some limited merits, it can be argued that there are greater detrimental consequences which can occur, inhibiting the student’s ability to understand and internalize English as a tool for communication, rather than an abstract rule as part of a game.

Is the Competitive Nature of Games the Problem in ESL/EFL Classes?

Is the competitive nature of games the problem in ESL/EFL classes? No. At least that is not the argument here. There is an ongoing debate regarding the benefits and drawbacks of introducing competition into the classroom, but in this article, we will not approach the problem with games from the standpoint of competition. The way games are used as an extrinsic reward to teach English will be the main focus in discussing why playing games can be ineffective and detrimental to English education for children.

 Understanding Extrinsic vs. Intrinsic Rewards for ESL/EFL Students

Extrinsic rewards are usually physical or tangible items that are rewarded for accomplishments. In the context of English lessons, a teacher rewarding students with the chance to play a game after practicing unfamiliar words or grammar can also be considered an extrinsic reward. Students know that they will be rewarded and work to achieve the goals necessary to play a game.

Intrinsic rewards, on the other hand, aren’t something physical or tangible. Students learn to appreciate and value the importance of education by constantly achieving their goals. Intrinsic rewards are earned in the feeling of accomplishment and desire to improve. If students can realize the benefits of intrinsic rewards over extrinsic rewards through their own efforts, they will become more motivated to learn and accomplish more.

Of course, there are some benefits of using extrinsic rewards to initially motivate students, but once the students become aware of the accomplishments they can make without an extrinsic reward, intrinsic rewards should be the focus of the curriculum and games should be eliminated as a staple lesson activity.

A True Story Illustrating Intrinsic Rewards Replacing Extrinsic Rewards

Extrinsic Rewards in EFL ESL English classes

Upon entering his freshman year in high school, there was a student who lost all motivation to go to classes. After skipping nearly every class, his grade point average (GPA) after one year was 0.5 GPA. Looking for a way to improve their son’s motivation, his parents offered to reward him with $200 per quarter (up to $800 per year) if he got straight A’s: a perfect 4.0 GPA. Anything less and the student wouldn’t get a penny.

Sure enough, this extrinsic reward was a powerful tool to motivate the student to get straight A’s for his entire second year, earning him $800. Of course his parents were relieved and proud of him, but the student also took pride in his accomplishment. In the student’s third year, he was more determined than ever to get straight A’s again and earn some cash. And he got the 4.0 GPA again.

After presenting his report card to his parents to cash in on his achievements for a second year in a row, his parents laughed and said, “Sorry, that agreement was only good for the first year.” The student was naturally irritated, mainly because his wallet would stay empty, but he had still earned an intrinsic reward from his accomplishments. Nevertheless, he was proud of his accomplishments and determined to continue on the same path, even without the cash reward.

This student, who got all F’s and a single D in his freshman year, graduated from high school with straight A’s for three years. He then went on to graduate from university with a 4.0 GPA, earning Summa Cum Laude honors, and finishing in the top six students of his class. After that he went on to get a masters degree in mathematics, focusing on topology. That student is now writing this article.

Changing the Focus From Games to Communication Centered Activities (Extrinsic Rewards to Intrinsic Rewards)

From the story above, we can see how extrinsic rewards are powerful tools to motivate students to learn what they are capable of. After that, it’s important to help students give themselves their own intrinsic rewards by eliminating the extrinsic rewards.

Many English conversation schools, for example, have a reward system using fake money or stickers to motivate students. At my school, Step by Step Eikaiwa, we also use this system from the ages of 3 – 5 (kindergarten-aged students). Once students start elementary school, however, they have already proven to themselves that they can study and use English, so the reward system is no longer necessary. We stop using that form of extrinsic reward for students ages 6 and older.

But Aren’t Games Effective for Teaching New Vocabulary and Concepts?

I don’t disagree that games are a powerful tool for getting students to use and repeat language. A major problem with games, however, is that they often abstract language and remove the context necessary for communication in real life. If children become so focused on winning and thinking of language as rules for games, they won’t be able to make a connection between the words they practice in a game and the words they need to communicate.

Many people agree that language acquisition occurs in stages requiring input, internalization, and comprehension. Based on this, many people will argue that games are effective for input and internalization, and that comprehension can be taught with different methods afterwards. This is a valid argument, but teaching ESL/EFL to young children in Japan is often done once per week in 50-minute lessons. From the standpoint of curriculum efficacy, even if students didn’t consider games to be a kind of extrinsic reward, replacing games with activities that introduce context and allow students to gain better language comprehension faster would be more efficient, and therefore, more effective in the long run.

A straightforward way to see that games can abstract language is to look at a game which all children in Japan love to play: ROCK-PAPER-SCISSORS. This game can be taught to children as young as 3 years old and is clearly competitive, having a winner and loser. When young children play the game, they’re not thinking about words as physical objects: a rock, a pair of scissors, and a piece of paper. They’re thinking about the words as rules for a game. To test this theory, try playing ROCK-PAPER-SCISSORS with a child ten times. Then show the child a pair of scissors (or a piece of paper or a rock), and ask, “What are these?” Can the student answer, “Scissors”?  They often can’t unless they have studied the words using different methods such as flashcards or task-based learning.

This illustrates why games are good at helping students learn words out of context, but not as effective at building the comprehension required for communication. If all language that is acquired and practiced through games requires additional activities to develop comprehension, wouldn’t it make more sense to replace games with activities that can teach language and comprehension simultaneously? This is especially true in the case of young ESL/EFL students who only have the opportunity to study once per week.

Ways to Replace Games with More Effective Activities

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At Step by Step Eikaiwa, we have completely removed all games from our lesson plans and curriculum with the exception of special lessons and holiday lessons. If an activity has a component of competition or a winning team and a losing team, then it’s not allowed in the classroom. Activities which challenge students to compete with themselves such as timed readings or vocabulary review, however, are highly encouraged.

Rather than play games, we try to design our lessons to be a series of activities, tasks, or challenges which require students to use English and communicate from the beginning to the end of class. When students arrive, they must ask, “Can I come into the classroom, please?” When they go home, they must say, “Can I go home, please?We also take attendance in every class, and students must use the expressions, (I’m here. He’s here. She’s here. You are here. He’s not here. She’s not here). These activities not only teach students new grammar and vocabulary, but they do so in an environment that gives context to the language and simulates verbal communication in real life.

Another way to replace games in your English classes is to assign larger homework assignments and devote the last 10 to 20 minutes of class to doing worksheets from the homework. This has also been an effective use of time for us at my school. We have developed the BINGOBONGO Curriculum, FUN!books, and worksheets precisely for this purpose. We typically give our students between 4 and 8 pages of homework. Not only do they love doing the worksheets in class and at home, but they beg us to get their homework assignments EVERY CLASS! On top of that, students not doing their homework is virtually unheard of in our school. BINGOBONGO Learning’s worksheets are designed to give students ample practice for reading, writing, and phonics, but above all, speaking is the number one priority of all the worksheets which are based on fun challenges and puzzles. Every worksheet can be used as a tool to facilitate verbal communication in lessons.

Make Your Lessons More Efficient with The START Method

Another thing to consider is that you can structure your lessons to be more effective for promoting intrinsic rewards by using the START Method which builds a great environment to promote peer-based learning and better comprehension. Students not only learn from their teacher, but also from the other students in the classroom when using this method. You can learn more about the START Method and its benefits for a more efficient and effective classroom here.

To see more of the way we structure our lessons without playing games, feel free to contact us. You can also visit BINGOBONGO Learning at many ETJ and JALT events. Come visit our table to see all of our awesome, FREE teaching resources, or drop into one of our presentations to learn more about the way BINGOBONGO Learning can help make your students excel.  To see a list of upcoming events and presentations, please see the “About the author” box below.

語学学校オーナー向けのさらに多くの記事をご覧ください!

自分の語学学校を始めることは、経済的にも個人的にもやりがいのあるキャリアパスとなります。このトピックに関する他の記事をチェックして、自分の英語学校(日本での英会話スクール)を設立し、管理するために必要な知識をすべて手に入れましょう!

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How to find the Best EFL/ESL Textbook (8 things to check)

子供向け英語教材やコースブックを選ぶ際に大事な8つのポイント 子ども向けのぴったりな英語教材やコースブックを見つける方法今使っている英語教材に満足していますか?または、これから英会話スクールを始めたいけど、何を基準に教材を選べばいいか分からない、、、とお悩みではありませんか?少人数の生徒に英語を教えている場合や、自分の英語教室を新たに開校する場合、効果的で魅力的な教材を見つけることは、英語の授業や教室運営を成功させるために非常に重要な要素です。このページでは、生徒のニーズに合った最適な英語学習用教科書やコースブックを選ぶ際に注目すべき8つの重要なポイントを説明します。あなたの指導スタイルや、スクールにぴったりの教材を見つけることで、授業をより効果的に教えられるようになり、準備にかかる時間を短縮することができます。すべての先生や生徒にとって完璧な教科書は存在しませんが、このガイドを活用すれば、自分のニーズに合った教科書やコースブックを素早く見つけることができるでしょう。ぜひご参考になさってください。 子ども向けの英語学習用教科書やコースブックを選ぶ際に重要なポイントは何ですか?生徒にとってぴったりな英語教材は、教師としての目標や生徒のニーズに応じて異なります。大手出版社が提供する膨大な選択肢の中から、または小規模な独立系出版社の教材から教科書やコースブックを選ぶ際には、考慮すべきポイントがいくつかあります。それでは早速、新しい英語教材を選ぶ際に考慮すべき8つの重要なポイントをご紹介します。これらのポイントの重要性は、教師によって異なり、優先順位が異なる場合があります。以下の8つのポイントを読んで、ご自身にとって最も重要な要素を見極め、ニーズに合った最適な教材を見つけてください。 英語教材やコースブックを選ぶ際に注目すべき8つの重要ポイント  1. 学習する子供たちにとって楽しい教材であることこれは、英語教材を選ぶ際に最も重要なポイントの1つと言えます。どんな目標があったとしても、教材の内容があまりに退屈では学習意欲が湧きません。特に重要なのは、ワークシートがカラフルで楽しく、生徒を引きつける魅力的な内容であることです。可能であれば、長期的に使う教材を選定する際に、生徒と一緒に教材のサンプルを試してみてください。 子供たちは嘘をつきませんので、アクティビティを楽しんでいるかどうかは、すぐに分かるはずです。  2. 高品質な補助教材(フラッシュカード、歌、ビデオ、チャンツ動画など)が付属した教材を選ぶ子供向け英語教材でさまざまな補助教材が付属しているものを選べば、授業計画を立てる時に出来ることの幅が増えます。たとえば、印刷可能なフラッシュカード、チャンツ、ビデオといったリソースは非常に便利ですが、さらに注目すべきリソースとして、インタラクティブPDFゲームやクイズ、ワークシートのチュートリアルなどがあります。これらは教室で対面のレッスンではもちろん、オンラインレッスンで利用でき、授業をより効果的にするツールとなります。  3. スピーキングとリスニング練習が含まれる教材を選ぶ多くの教材はリーディングやライティングに重点を置きがちですが、スピーキングとリスニング活動が含まれる子供向け英語教材を選ぶことで、授業の効果が高まります。たとえば、FUN!booksに含まれる多くのワークシートには、スピーキングボックスや質疑応答セクションがあり、生徒と教師が一緒に口頭でのコミュニケーションを練習することができます。もし今、検討している教材にスピーキングやリスニング活動が含まれていない場合でも、自分でレッスン用の追加アクティビティを考案することは可能ですが、使用教材に予めこういったアクティビティが組み込まれていると、レッスンプランの時間を大幅に節約することができます。ただでさえ、レッスンで多忙な英語の先生方にはぜひ時間を節約し、メインの英語指導に専念していただきたいというのが我々BINGOBONGOラーニングの考え方です。 4. 1つの種類で完結できる教材であることあなたが現在使用している、または検討している教科書やコースブックが、教科書とワークブックの組み合わせたり、フォニックスブック、筆記練習用の本、または別冊の日誌など複数のパーツで構成されている場合には注意が必要です。小さな子どもたちは宿題に多くのパーツが含まれていると混乱することが多く、英語教師がそれぞれの本の使い方を説明するのに貴重な時間を費やしてしまいます。可能であれば、各アクティビティが1ページに収まっている1種類の教科書やコースブックを選びましょう。これにより、生徒はアクティビティの内容を理解しやすくなり、自信を持てるようになります。さらに、ページを切り取れるタイプの本であれば、毎回の授業で必要なページのみを配布し、本は教室内で保管することも可能です。こうすることで、生徒が本を紛失したり、忘れたり、破損したりする問題を防ぐことができ、生徒、教師、保護者にとって非常に便利です。  5. 自発的に学習できるシンプルなデザインであること教材の中には、ページをめくるたびに新しい種類の問題が出て、そのたびに講師が問題の解き方を説明しないといけないものもあります。英語を教える教師は、指導時間が限られていることが多く、生徒も英語を練習する機会が限られているので、このような説明の時間はなるべく減らしたいところです。英会話スクール・塾などに特化してデザインされた教材なら、1か月ごとにワークシートの種類が繰り返すので、子どもたちはすぐにパターンを覚え自主的にワークを進められるようになります。結果、ワークシートの使い方ではなく、学習内容に集中できるようになります。  6. 学期の途中で入学しても使用できる教材であること1年の途中で新しい生徒さまが入学されることはよくあります。多くの英語教室やプログラムでは、このような年度の途中の入学でも問題なく参加できるようになっています。もしあなたの教室も同じように年度途中の入学者を受け入れるスタイルであれば、生徒が途中から始めても戸惑ったり遅れを感じたりしないような教材を選ぶことが大事です。私たちBINGOBONGOラーニングのコースブックは、まさにこのような英会話スクールや塾の特長を理解した上でデザインしているため、年の途中から入学してもすぐに問題の解き方に慣れることができます。たとえば、弊社の教材では2年間使用することを考えて作られたコースブックがありますが、1年目と2年目で同じテーマやボキャブラリーに触れるため1年目を受講できなかった場合でも2年目に1年目の内容を合わせて学ぶことができ教材が無駄になったりしません。この2年間のサイクルについては、 「段階的繰り返し教授法(STARTメソッド)」を詳しく解説した記事で説明されています。  7. ...


2023-10-26T23:20:00+09:00Categories: blog, Eikaiwa School Owner Resources, Teacher Resources|
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